Can someone explain what are 1% and 0.1% lows, in PC game benchmarking?

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So when benchmarking a game on PC, the benchmark tool, among other info, shows you your framerate, including the current fps, the average, the max fps (which I’m assuming it’s the highest fps reached during the benchmark) and the minimum fps (same as max fps but the opposite)

But I can’t for the life of me understand what the 1% and 0.1% lows are

At first I thought it’s the fps that game gets during stuttering and lagspikes, but according to some PC gamers I asked, that’s not the case

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Anonymous 0 Comments

1% and 0.1% refer to the fps at that percentile. So the worst 1% or worst 0.1% of the samples for your fps. The terms ‘stuttering’ and ‘lagspike’ are used to refer to a few different things so you could call it either of those but you might say that your problem is ‘stuttering’ when its actually screen tearing or ‘lagspike’ when its packet loss.

Minimum fps can be misleading because you can get false readings so 1%/0.1% gives you a better picture of how low fps dips when it truly dips.