Can someone please explain bullet spread in video games and why it matters?

97 views

Can someone please explain bullet spread in video games and why it matters?

In: 0

8 Answers

Anonymous 0 Comments

I could be mistaken, but bullets in games like COD don’t shoot in a straight line they ‘spread’ out depending on weapon and distance. For example, in close range you’re going to want a bit of extra spread for more damage as you have a bigger target area. At long range you would want less spread so your shots are a bit more accurate.

Anonymous 0 Comments

I could be mistaken, but bullets in games like COD don’t shoot in a straight line they ‘spread’ out depending on weapon and distance. For example, in close range you’re going to want a bit of extra spread for more damage as you have a bigger target area. At long range you would want less spread so your shots are a bit more accurate.

Anonymous 0 Comments

Bullet spread is the randomness of where your bullets will land compared to where you are pointing.

In something like a shotgun, which uses shells containing multiple “shots” 9that’s the name of the pellets in the shell), it refers to where the individual “shots” will land in an area around where you are aiming. It’s dependent on the gun muzzle choke and shells used in real life, but is simulated in video games. Say, for instance, you have a shotgun where the choke and shells give you a 1 inch spread every yard. At 25 yards away, the pellets will have spread out 25 inches.

For other weapons, bullet spread is a way to simulate inaccuracy in weapons. For instance, it’s very hard in real life to hit a far away target with a pistol or other short barrel weapon. With a mouse and keyboard, you can be extremely precise, so the bullet spread on these weapons adds a random variable to make the bullet possibly be off target from where your reticle is aiming.

Anonymous 0 Comments

Bullet spread is the randomness of where your bullets will land compared to where you are pointing.

In something like a shotgun, which uses shells containing multiple “shots” 9that’s the name of the pellets in the shell), it refers to where the individual “shots” will land in an area around where you are aiming. It’s dependent on the gun muzzle choke and shells used in real life, but is simulated in video games. Say, for instance, you have a shotgun where the choke and shells give you a 1 inch spread every yard. At 25 yards away, the pellets will have spread out 25 inches.

For other weapons, bullet spread is a way to simulate inaccuracy in weapons. For instance, it’s very hard in real life to hit a far away target with a pistol or other short barrel weapon. With a mouse and keyboard, you can be extremely precise, so the bullet spread on these weapons adds a random variable to make the bullet possibly be off target from where your reticle is aiming.

Anonymous 0 Comments

Bullet spread simulates inaccuracy in aiming. It is usually higher in guns fired in automatic mode where the shot is affected by the previous recoil. Spread is also higher in shotguns with a short barrel. Rather than all bullets going in a straight line from the gun ot the target, they fall somehere within a cone. The bigger the base of the cone, the worse the acccuracy.

Anonymous 0 Comments

Bullet spread simulates inaccuracy in aiming. It is usually higher in guns fired in automatic mode where the shot is affected by the previous recoil. Spread is also higher in shotguns with a short barrel. Rather than all bullets going in a straight line from the gun ot the target, they fall somehere within a cone. The bigger the base of the cone, the worse the acccuracy.

Anonymous 0 Comments

In counter-strike there’s recoil (spread) with weapons. Remove the “spread” and you have bullets going in a linear trajectory. That’s not very skillful and not very realistic. Enable the spread and you have realism and a probability zone for the bullets.

The difference is night and day when people have recoil hacks in games. Without spread, they get headshots more frequently, and often winning on that fact alone.

Anonymous 0 Comments

In counter-strike there’s recoil (spread) with weapons. Remove the “spread” and you have bullets going in a linear trajectory. That’s not very skillful and not very realistic. Enable the spread and you have realism and a probability zone for the bullets.

The difference is night and day when people have recoil hacks in games. Without spread, they get headshots more frequently, and often winning on that fact alone.