When the eyes are not synchronized, you start to view two images superimposed rather than one unified image. You can focus on one image or the other, but one will usually be dominant by default.
For a practical example of what the imposed image looks like, hold up your hand a moderate distance (1-2 feet) from your face, so that it is blocking part of one eye’s view. One eye will be impeded by it, but your other should be able to see “around” it because of the different angle. As a result, part of your hand should be “ghostly” in a way, where you can see it but you can also partially see *through* it to what is behind.
Regarding FOV and Depth, it will affect depth perception roughly the same as viewing through a single eye since you no longer have stereo vision to triangulate distances. You can still guess based on size/perception and minor variants, but a lot of it is gone.
For FOV it won’t be a true “FOV” since you’re not viewing a single wide-angle image, but instead you are seeing to different images at the same time. You’ll be able to see more around you, purely by virtue of looking in two places at once. The utility will be limited however because of having to focus on the eye that provides coverage of what you are looking at.
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