Let’s say a pretty big game developer released a pretty below par game that didn’t live up to promises or expectations.
Why wouldn’t they ask for help fixing it? Is it possible to hire another company or freelancers to help smooth the game out?
Surely it would be better for the company to hold their hands up, save face and get the game fixed ASAP. Not to mention if it was a fairly profitable game already, money wouldn’t be a problem.
In: Technology
There’s a book called No Silver Bullet that lays out in equation form why more people =/= faster Development. Basically for every person you add to development the communication paths grow algebraically. There’s a tipping point where you’re ass deep in a shit show. Or shitski showski if you will.
Having a small team of senior developers who understand the entire project deeply > having multiple specialized teams. Unless you have an utter rockstar tech lead who is a Golden communicator.
For an arbitrary example, I recently completed a much hyped video game with many bugs and patchwork storytelling. It all made sense when I saw the size of their credit roll. Too many people involved can kill competent, timely updates across teams. Communication is likely the culprit of how disjointedly the game debuted.
Source: agile IT project Mgr turned knowledge director
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