Let’s say a pretty big game developer released a pretty below par game that didn’t live up to promises or expectations.
Why wouldn’t they ask for help fixing it? Is it possible to hire another company or freelancers to help smooth the game out?
Surely it would be better for the company to hold their hands up, save face and get the game fixed ASAP. Not to mention if it was a fairly profitable game already, money wouldn’t be a problem.
In: Technology
Software development isn’t that simple. When you have something as massive and complex as a video game it can take months for a new hire to get comfortable enough with the code that they can contribute without continuous oversight of the employees who know the code.
That’s months of paying and training new talent just to come in and try to fix up your game, when the problem usually isn’t the talent but the time they’re expected to fix bugs in.
You can sometimes hire specialists if you know where the code is failing but can’t figure out why, but the problem can sometimes branch across many different systems and the issue might come from somewhere you wouldn’t expect. Which is why it can take so long to solve a single bug, and why you need people already comfortable with the code base to be the ones working on it.
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