ELi5: During the PS1 era, why were some games so massive in data size compared to other games of similar length?

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I was looking at older games that I played as a kid. Lunar 1 had 3 discs compared to Breath of Fire III that had 1. I remember them both being similar pixel art styles and similar lengths. What made Lunar 1 require so much more data than BoF3? Was it the cutscenes? What was the major contributor to high data requirements during the PS1 era?

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3 Answers

Anonymous 0 Comments

Game engine size, asset counts, compression techniques – all of which would have been dictated by the studios budget. Given consistent play time and asset quality you are left the game mechanics/engine and quantity of assets.

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