No mans sky is like 18GB or so on my PS4, yet there are 256 galaxies and literally around 18 quintillion planets. It can be played completely offline too, so it isnt coming from some server somewhere
I understand they’re procedurally generated, so they dont even exist until you pass through that area, but even after playing for countless hours and crossing thousands of miles of landmass, the save file is still extremely small
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There’s not a map that needs to be stored. Or in some cases for procedural games, there’s not even enemy designs that need to be stored. At least not in the game files. All that the game files need to contain is how to build the world, how to build the quests, how to build the characters. It doesn’t actually need to keep 100 renders of the one mob ready to go. It doesn’t need to keep every possible seed world ready to go. It just builds it new each time. All the game files need to store is how to build the game.
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