Recently I bought the game Thymnesia. I knew it was called souls like and I have no problem with the mechanics.
But the animation for activating the safe points was do Bloodborne like. Also you had a safe zone, like the Hunters Workshop, with a little girl by your side resembling the doll.
Another example would be the game Wolcen Lords of Mayhem. There you got treasure insects instead of treasure goblins.
I am curious because I recently read that Monster was suing companies for using the word „monster“ in games or titles.
Why is it so different when copying game mechanics?
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Game mechanics generally don’t fall under intellectual property laws. Components of a game such as code, text, images, and sounds can often be copyrighted. Novel technologies used to create a game can often be patented. The name and logo can often be trademarked. But the actual functionality is generally fair game for anyone to copy. There is a long history of people creating “clones” of games, which have exactly the same mechanics but use different text, images, and sounds.
The things you’re describing sound like they involve similar images or names as well as game mechanics, so they might be sailing a little closer to the wind, but it’s hard to tell without knowing the full details, and copyright disputes can be very complicated and unpredictable anyway.
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