Recently I bought the game Thymnesia. I knew it was called souls like and I have no problem with the mechanics.
But the animation for activating the safe points was do Bloodborne like. Also you had a safe zone, like the Hunters Workshop, with a little girl by your side resembling the doll.
Another example would be the game Wolcen Lords of Mayhem. There you got treasure insects instead of treasure goblins.
I am curious because I recently read that Monster was suing companies for using the word „monster“ in games or titles.
Why is it so different when copying game mechanics?
In: 2
Probably just an asset pack which dark souls doesn’t own, but tweaked it themselves. A lot of games use asset packs and don’t make things from scratch.
Not a game designer, so I don’t know too much, but I’ve dabbled in making gakes here and there kn a university computer in my free time, and some asset packs you look at or hear, you can connect to plenty of games.
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