Old console games were often coded with a ton of shortcuts to take advantage of the very specific hardware setup that the console was guaranteed to have.
You don’t have to worry about random differences in processor clock speed or RAM arrangements or sound card oddness – they’re all exactly the same.
If you try to run that software on anything else, it breaks in all sorts of weird ways.
That means you need a layer of software called an “emulator” to pretend to be the old hardware, and this can be difficult and resource intensive.
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