Eli5: how does an animation budget work?

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So long as you have the software and the people working doesn’t it just matter how much a person is willing to put into their work matter after that?

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12 Answers

Anonymous 0 Comments

People cost money.

I’d make Disney a new animated movie for 20 bucks and a meal ticket. It’d just be shit. The more money you’re willing to spend, the better a team you can assemble. Both in skill level and just number of animators.

There’s also the matter of time. If your willing to pay your team for a year, you’ll get more details than you would get after a month.

Anonymous 0 Comments

People cost money.

I’d make Disney a new animated movie for 20 bucks and a meal ticket. It’d just be shit. The more money you’re willing to spend, the better a team you can assemble. Both in skill level and just number of animators.

There’s also the matter of time. If your willing to pay your team for a year, you’ll get more details than you would get after a month.

Anonymous 0 Comments

How many animators are you hiring? How long are you giving them to get the job done? If you’re using software, how much are you spending on it?

Software is an investment. Labor is a significant cost.

Anonymous 0 Comments

How many animators are you hiring? How long are you giving them to get the job done? If you’re using software, how much are you spending on it?

Software is an investment. Labor is a significant cost.

Anonymous 0 Comments

How many animators are you hiring? How long are you giving them to get the job done? If you’re using software, how much are you spending on it?

Software is an investment. Labor is a significant cost.

Anonymous 0 Comments

People cost money.

I’d make Disney a new animated movie for 20 bucks and a meal ticket. It’d just be shit. The more money you’re willing to spend, the better a team you can assemble. Both in skill level and just number of animators.

There’s also the matter of time. If your willing to pay your team for a year, you’ll get more details than you would get after a month.

Anonymous 0 Comments

The artists working need to get paid, and in this industry that’s a lot. Sometimes upwards of $50/h.

Then you have all the support staff, production managers, coordinators, IT, developers… They don’t work on the animation directly, but are very important to the process.
Then you have the systems supporting the production like servers, storage, task management, digital asset management…

Hardware, a lot of expensive hardware …

Any animation project is really complex and it really relies heavily on the organization to allow the artists to do their work effectively.

This is just skimming the surface, and any creative process will have a lot of back and forth that will additionally raise the budget and needs to be accounted for.

[animation pipeline](https://i.imgur.com/ZVrcdIp.jpg)

Anonymous 0 Comments

The artists working need to get paid, and in this industry that’s a lot. Sometimes upwards of $50/h.

Then you have all the support staff, production managers, coordinators, IT, developers… They don’t work on the animation directly, but are very important to the process.
Then you have the systems supporting the production like servers, storage, task management, digital asset management…

Hardware, a lot of expensive hardware …

Any animation project is really complex and it really relies heavily on the organization to allow the artists to do their work effectively.

This is just skimming the surface, and any creative process will have a lot of back and forth that will additionally raise the budget and needs to be accounted for.

[animation pipeline](https://i.imgur.com/ZVrcdIp.jpg)

Anonymous 0 Comments

The artists working need to get paid, and in this industry that’s a lot. Sometimes upwards of $50/h.

Then you have all the support staff, production managers, coordinators, IT, developers… They don’t work on the animation directly, but are very important to the process.
Then you have the systems supporting the production like servers, storage, task management, digital asset management…

Hardware, a lot of expensive hardware …

Any animation project is really complex and it really relies heavily on the organization to allow the artists to do their work effectively.

This is just skimming the surface, and any creative process will have a lot of back and forth that will additionally raise the budget and needs to be accounted for.

[animation pipeline](https://i.imgur.com/ZVrcdIp.jpg)

Anonymous 0 Comments

At its simplest, it will take a certain amount of man hours to produce animation at a desired quality, and those man hours cost money.

You can hire a lot of employees to do that work quickly, or hire fewer employees and take longer to complete it, but will still take the same amount of man hours worth of effort to do the work.

Remember that not all animation is made equal – making a simple and lot detail animation such as South Park, The Simpsons and a lot of kids TV will be relatively cheap and easy to do – the length of time it takes to produce a seconds worth of animation will be a lot quicker, and commercial software will be cheaper to buy.
If you want to make really high quality animation however, that just takes more time and effort – go look at a recent big movie and a characters hair won’t be a solid block of colour like Marge Simpsons, but individually animated strands all moving realistically together. This just takes more time and skill to animate, and much more complex and custom designed software to do efficiently, all of which comes at a price.

Alongside that you also have to consider budgets for the writers who have scripted and storyboarded the movie, the voice actors and recording studio time, plus all of the other marketing and distribution that needs to be done on a successful movie.