Lot of people focused on the “geosynchronous” aspect, but I’m going to shorthand an explanation I read regarding the “falling” part to help that make sense.
Imagine for a second you shot a cannon. The ball will go a good distance and then fall to earth. If you shoot it with even more energy, it will start faster and go farther. But it’s still falling.
Now, picture shooting the ball out of the cannon so fast that it starts to fall, but by the time it starts to fall it’s gotten to the horizon, and it falls in an arc that matches the curvature of the earth – it would miss the earth, but just keep continually falling.
As some have said, close to earth it would have to go REALLY fast to do that. But higher up, it’s got some more room to fall, and doesn’t have to go quite as fast. This is what “orbit” is – continually falling to earth.
“Geosynchronous” just means it’s at that place where it’s high enough over the earth, but not too high, such that the speed it needs to go to continually fall is the same rotational speed as the earth – so you’re in “synch” with it. You’d have to be traveling in the same direction as the earth is rotating.
Lot of people focused on the “geosynchronous” aspect, but I’m going to shorthand an explanation I read regarding the “falling” part to help that make sense.
Imagine for a second you shot a cannon. The ball will go a good distance and then fall to earth. If you shoot it with even more energy, it will start faster and go farther. But it’s still falling.
Now, picture shooting the ball out of the cannon so fast that it starts to fall, but by the time it starts to fall it’s gotten to the horizon, and it falls in an arc that matches the curvature of the earth – it would miss the earth, but just keep continually falling.
As some have said, close to earth it would have to go REALLY fast to do that. But higher up, it’s got some more room to fall, and doesn’t have to go quite as fast. This is what “orbit” is – continually falling to earth.
“Geosynchronous” just means it’s at that place where it’s high enough over the earth, but not too high, such that the speed it needs to go to continually fall is the same rotational speed as the earth – so you’re in “synch” with it. You’d have to be traveling in the same direction as the earth is rotating.
Lot of people focused on the “geosynchronous” aspect, but I’m going to shorthand an explanation I read regarding the “falling” part to help that make sense.
Imagine for a second you shot a cannon. The ball will go a good distance and then fall to earth. If you shoot it with even more energy, it will start faster and go farther. But it’s still falling.
Now, picture shooting the ball out of the cannon so fast that it starts to fall, but by the time it starts to fall it’s gotten to the horizon, and it falls in an arc that matches the curvature of the earth – it would miss the earth, but just keep continually falling.
As some have said, close to earth it would have to go REALLY fast to do that. But higher up, it’s got some more room to fall, and doesn’t have to go quite as fast. This is what “orbit” is – continually falling to earth.
“Geosynchronous” just means it’s at that place where it’s high enough over the earth, but not too high, such that the speed it needs to go to continually fall is the same rotational speed as the earth – so you’re in “synch” with it. You’d have to be traveling in the same direction as the earth is rotating.
Objects in Geosynchronous orbit are *still falling*, they’re just falling at the *same speed as the earth is rotating*.
Since the earth can more or less be thought of as a sphere, therefore the effect it has on gravity is still a sphere, no matter which way it’s facing. In the same way that driving on the outside of a turn on a racetrack is slower than driving on the inside, the further away you are from earth the easier it is to continuously “miss,” the earth as you fall, allowing it to keep pace with the speed the earth is spinning.
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