There’s unreal engine, fox engine, enfusion engine, Frost Bite just to name a few off the top of my head. What makes them different? Why can’t there be a single unifying engine?
I understand the part about licensing and costs, but beyond that is there really any difference and if so, what is it?
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I’ve been using Unreal for a couple of years now. The difference boils down to what each engine allows you to do, and how easily it allows you to do it.
Unreal can do a lot of things, and because the programming language that goes alongside it is C++, a developer starts out in a good position to keep things running efficiently.
Some people, however, are intimidated by C++ but not C#, or they find libraries and features of Unity to be a better fit.
It’s like anything else with a lot of moving pieces. There’s not necessarily going to be a “best” way to do everything, so some things end up being better for certain tasks than others.
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