When you run a video game, there’s work done with the cpu, and there’s work done with the gpu (the processing chip on a graphics card). One way people measure the rate of work a system is doing is fps or frames per second. Normally, systems can produce as many frames as the GPU is capable of. Sometimes, the GPU could produce more than the entire system is currently producing but is limited by the work of the CPU. If the CPU doesn’t get its work done fast enough, the GPU basically has to wait for it. This is called “bottlenecking” because it’s like the flow of processing is being constricted like a bottleneck.
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