When used in video games, it refers to a technique where you use pre-recorded video instead of in-game video to play a pre-scripted section of narrative.
Let’s say you’re playing a game like Grand Theft Auto, where you control a character. At some point, that character talks to other characters in a non-controlled, linear cutscene, right? A designer can do that cutscene one of two ways. In the first way, the designer uses the same graphics program that’s used to draw your character on the screen – the designer just tells the program what to do explicitly instead of letting you choose. In the second way, the designer records the video outside of the video game entirely, with a different method, and just plays it back. This second way is “full motion video”.
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