I kinda understand that tool might be something that automates some things during the speedrun but what I never got is to what extent it is meant that things are automated. Further, if some parts are, but we don’t know which are and which are not, how can we even assess the difficulty on the player’s behalf?
In: Technology
The point of a TAS is to find the theoretical perfect way to play a game as quickly as possible. They do this by playing the game a single frame at a time, inserting button presses at the optimal frame, going back and changing what they did if something else would be optimal, with the goal of learning the fastest possible way to do it. Humans can then aspire to get as close to that as possible.
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