The game of life is essentially a grid of black or white squares that can flip colors. They flip colors based on the colors of their neighbor squares. The four rules that determine if a square should change color sort of, kind of, reminds of how living beings would interact with close living organisms. Like if you have too few neighbors you cant repopulate and will die, so a black square with too few black neighbors will “die” and turn white.
Depending on how the starting squares a colored these four simple rules can give all sorts of kind of “organic” looking results. I think it’s fair to say that it’s not so much important as it is a fascinating example of how simple rules can give very varying and complex results.
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