ELI5, why do 24 fps movies feel smooth but 24 fps games feel bad

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ELI5, why do 24 fps movies feel smooth but 24 fps games feel bad

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Anonymous 0 Comments

Video games are inherently unrealistic and aim to be as realistic as possible. Drama is both real and unreal: real people doing something make believe. 24 frames creates an unreality which makes it easier for the viewer to accept since it’s artifice.

Anonymous 0 Comments

Any video filmed at 24fps with a fast shutter will look very choppy during any panning shots. One can mitigate this by doing fast pans as well as keeping the shutter speed lower to add motion blur (typical is 2x frame rate, so 1/48s).

Anonymous 0 Comments

This question is posted here all the time with the same explanations. Rule 7, search before posting.

Anonymous 0 Comments

In games where you need to act quick, it really makes a difference. That’s why you have mice and screens with 4ms response time vs 20ms, because people really do feel the difference.

It’s the idea that you press a button and expect something to happen smoothly. The movie is all just there and you don’t interact with it – you just watch.

Anonymous 0 Comments

how does 24 fps movie feel smooth? it feels like blurry mess, people just get used to a “movie experience”

Anonymous 0 Comments

In games you control its panning and movement of the camera thats why its noticable because your expecting it where you move it especially if you have motion blur off. In movies it’s also pre rendered unlike games that are being rendered and processed in real time, also consider frametimes.

Anonymous 0 Comments

Let’s simplify the question down to a dot moving across the screen, so we can focus on the important stuff.

In a movie, this dot would be filmed on a camera with decent resolution as it travels at a normal, discernable speed across the screen. Even if it goes too fast, it registers as motion blur on the camera.

In a game, the same dot is an approximation made with polygons, without any motion blur. Each frame is rendered at a fixed position. So in the intermediate positions, the dot may appear to not move at all, and then suddenly jump to catch up. Games will not render the intermediate states as a blurry superposition between two “static” positions.

Also, TV/Movie FPS is a consistent 24fps. Gaming 24fps is an average, and might actually be 20 frames in the first half of a second, and 4 frames in the next half.