They almost kind of penetrate each other at the tips of the objects, then they get pushed back a little. For example, when you crash a car into a wall, a small part of the bumper goes through the wall then kinda gets pushed back idk how to explain it.
It did go through the wall and then was pushed back. Every frame in a video game is an approximation. You only have one frame (1/60 or 1/30 or whatever of a second) to decide what happened, and might have to correct it on the next one.
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