[ELI5] Why does Depth of Field (DoF) setting in video games usually take a toll in performance?

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By blurring the background. Your basically lessening the need to render and reduce resolutions. So it would logically make sense for the increase of the games FPS. However it seems it turning on does oddly the opposite? And I wanna know why that is

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Anonymous 0 Comments

You are technically rendering more not less. To do DoF you render the scene as normal and than apply some sort of multistage blurring algorithm to the final result. You also need a way to keep a portion of the image in focus. So yeah long story short it’s more not less and depending on the algorithm you use and how efficient it is it can actually be quote a heavy post process effect.

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