(BTW, from the beginning I want to say sorry, I’m just a teenager, and I don’t want to mock, or offend anyone with this post, I’m sorry if this post was a little bit aggresive, and i’m also sorry that I didn’t do research before posting this post, I respect architects, and I find architecture to be interesting)
So, first of all, architects study many years, and they study things like math, and science, and architecture is considered to be an art by many people, So, what kind of creativity, and knowledge of sciences does building a rectangle(cube) need?
Like, how, architecture can be related to creativity, and now i’m not talking about rectangles, and cubes, i’m talking about building that are usually considered to be an art, like creating a crappy sketch of a strange curvy thing, or round thing, or big thing, or maybe thing with a lot of cubes is considered to be creative, and architects aren’t engineering who will blow their minds out to comprehend how to build that thing, and as i know architects have nothing to do with things like colors, plumbing, air systems, electricity systems, ceiling design, furniture, materials, and etc of a building.
Like they don’t go there and say “this room will be blue, this room will be red, and that room will be yellow, electricity system will be like that, air system will be like that, sofas, and chair will be like that, doors, and stair will be like that, colors will be like that, chandeliers will be like that, toilets, and tiles will be like that, carpets, and curtains will be like that” and etc, they don’t do it(as i know, or is it the opposite, and architect is the one who does all of that?)
and so if everything thing is like that, then why do architects study so many years, and they study things like math, and science, and architecture is considered to be a creative thing(art) and is considered to be very hard? (thanks, for reading my post)
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Architecture is a field of design, which is the intersection of science and art. Design, whether it be architecture, or interfaces for software, and everything in between, involves gathering information about the users of what you’re creating, so that you can build something that’s serves the needs of those people appropriately.
In order to design anything effectively, you need to have a basis of knowledge for all the other professions that will end up building what you’re designing. For an architect, that means having a medium-level knowledge of plumbing, electricity, engineering, material sciences, and other trade professions. For a UX designer who designs software interfaces, this means having a knowledge in different types of code like JavaScript, Python, or HTML. This is so the designer knows what’s possible, and so they’ll have a basis on how to handle some of the inevitable conflicts that will arise in the building process. With all this science and user data in mind, they can now try to *artfully* design something that’s appealing.
So if you’re designing a children’s daycare, the architect needs to be aware of all the needs of the staff of the daycare, how best to layout the daycare, the ways in which children play at a daycare, what materials aren’t child-friendly, and all those other things. From there, she can start designing: this is the multi-colored children’s playroom where all the power outlets are up high, and this is the staff breakroom built for adults, here’s the child-friendly bathroom that requires special plumbing fixtures, etc.
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