[ELI5] Why it takes almost a decade to finish a GTA game with the vast resources the developers have?

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GTA is one of the most successful and iconic games ever. Rockstar Games must have access to best programmers and designers in the world. Why it takes so long to finish that game?

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9 Answers

Anonymous 0 Comments

Im not mad but for whatever reason people who don’t pay no one on that side bitching and taking it personal is pure brain rot. And sadly there’s tons of them in this life.

Anonymous 0 Comments

Its about supply and demand, while they are still making money from the last game there is no need to release the next one. If they put them out as fast as they could make them, they would make far less money.

Unlike Sports games that have annual roster changes Rockstar don’t need to make an annual release.

Anonymous 0 Comments

Why do people post the dumbest questions here?

Anonymous 0 Comments

Simple economics: a product has less value if its supply has been oversaturated. Sure there are plenty of games that release yearly and make a lot of money, but large amount of people simply don’t care, if you can’t afford to buy many games every year or if you don’t have time to play many games every year – you will chose to play something special. When new GTA inevitebly releases it will be special, and many more people will buy it than there are people buying yearly release of CoD or Assassin’s Creed.

Anonymous 0 Comments

Something to bear in mind is they were able to craft Liberty City, Vice City and San Andreas (plus their “Stories” spinoffs) in a single console generation, at a time where you couldn’t just release a patch online when a problem is discovered too late. They also didn’t have the luxuries of vast catalogues of public assets, if they wanted a tree, someone had to model and texture said tree, not simply drag it in from a context menu.

So yes, it’s comparatively a lot easier these days (although by no means trivial) to create a game, but they’ve squeezed out far more money for far less effort by squeezing GTA5 dry through GTA Online microtransactions. They could’ve committed adequate resources and staff to the project and had GTA6 released years ago, but it would’ve killed their existing revenue stream. They want to wait until the well runs dry.

Anonymous 0 Comments

It’s one of the most popular series out there, there’s a lot of resources put into pre-production as well as stuffing the game full of junk to stop people from pirating it. It also has a giant playerbase, so servers need proper maintenance. Then comes the task of building a massive open world that isn’t worse than the previous one. In the meantime, they try to milk as much money out of the prequel as possible – to fund the development of their upcoming games by winning more time. And let’s not forget all the legal work R★ have to do, to not get sued by car companies (for copying their car models) & music licensing. Game development is not a straightforward, smooth process most of the time – it takes time & it takes a whole lot of work to accomplish something as big as Grand Theft Auto.

Anonymous 0 Comments

The reality is that nobody knows exactly why without insider knowledge but here are several factors that could contribute:

Business decisions by higher ups about where to allocate development resources or when they want to release a game could slow down production or simply mean they weren’t really working on it much for a while. Different game companies have very different business strategies leading to very different use of resources and goals for releases and this can change drastically if management changes.

Rockstar is one of many game companies known for having poor working conditions so the assumption they have easy access to top rate talent may be innaccurate, they could have been lacking in experienced developers to lead the project for a while.

Unforeseen development issues which can take any number of forms from technical issues to loss of equipment to loss of key people. The delays these issues cause often multiply, it’s usually more complicated than just redoing all your work.

They also made several very low quality remasters to ‘cash in’ on the franchise in between making new games which may have influenced the business decisions or sucked resources away from making a new one.

Anonymous 0 Comments

Rockstar are infamous for something called crunch culture.

As someone said above, they may appear to have the best developers out there but I imagine a lot of developers who know the industry wouldn’t touch them with a barge pole and work elsewhere so that they are valued members of staff.

https://en.m.wikipedia.org/wiki/Crunch_(video_games)

Anonymous 0 Comments

9 women cant have a child in 1 month. And on top of that you can only parallelise the software development so much before you start spending more time articulating teams than developing the software itself.