Something to bear in mind is they were able to craft Liberty City, Vice City and San Andreas (plus their “Stories” spinoffs) in a single console generation, at a time where you couldn’t just release a patch online when a problem is discovered too late. They also didn’t have the luxuries of vast catalogues of public assets, if they wanted a tree, someone had to model and texture said tree, not simply drag it in from a context menu.
So yes, it’s comparatively a lot easier these days (although by no means trivial) to create a game, but they’ve squeezed out far more money for far less effort by squeezing GTA5 dry through GTA Online microtransactions. They could’ve committed adequate resources and staff to the project and had GTA6 released years ago, but it would’ve killed their existing revenue stream. They want to wait until the well runs dry.
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