its partly a field of view issue (FOV), partly a scaling issue.
The first person viewpoint on a screen is significantly smaller than the actual human field of view. most FPS games are around a 60-90 degree FOV, but human eyes have a FOV of over 180 degrees. thus, you brain, looking at the object on screen, sees it occupies a smaller area of its real FOV and thinks it;s “smaller” than it should be.
Also, scale in video games is hard to judge, and often deliberately distorted for gameplay reasons (ie potions are the size of a gallon milk jug, etc). Putting a human in frame gives a very clear, hard to misjudge marker than really drives home how BIG something is.
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