how are frame rates determined in games, can they be altered? Are they something that can be fixed in a patch if a game has a low framerate or framerate issues? How hard Is it to fix?

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how are frame rates determined in games, can they be altered? Are they something that can be fixed in a patch if a game has a low framerate or framerate issues? How hard Is it to fix?

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Anonymous 0 Comments

Frame rates are just a measurement for how fast your device can display the image.

This varies widely depending on your device and the graphics settings and engine your game uses

There are many ways to increase your frame rate

* you upgrade your device, depending on what is causing the issues. Does the game require more CPU power? or does it need a higher polygon count?

* you lower the resolution and/or quality. Ray tracing requires a high end graphics card so this can be turned off, maybe lower the texture quality, resolution etc. Shadows and lighting are a big one usually. There is generally not much visual difference between say ultra and high but your device has to process less

* update your drivers for your graphics card as that can lead to improvements especially for new releases. I am not sure exactly what happens on the driver level

* The game developers may release an update that has more efficient code or more likely, reduced polygon counts or reducing unused processes. e.g reduce the quality of characters at a distance that is not noticeable when playing but the device will still have to process. Remove or minimise processes of screen. Does character x need to be doing anything while off screen? does your device need to process grass that you can’t see?

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