How can a video game like Tears of the Kingdom take only 18 GB’s of space?

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I understand that the game is on par with Gen 7 hardware but even some of those games like GTA 5 sported 60+ files sizes. Not to mention current games with 150+ sizes.

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Anonymous 0 Comments

> I understand that the game is on par with Gen 7

It’s *not*. Graphically it is very far below gen 7. They use smart tricks like their low-textured art style to avoid having high polygon assets. But they do such a good job with the art style that you don’t notice that it’s not ultra ultra HD with photo-realistic light scattering and whatnot.

> Not to mention current games with 150+ sizes.

Nintendo is VERY good at optimizing games. Meaning they take the time to modify and refine their code so that it is as little processor-intensive as possible. ELI5 for optimizing code can be a separate discussion. But the long and short of it is that Nintendo:

* Will delay as long as necessary to ensure the game is optimized and running at its max potential. No other developers are willing to do that.

* Keeps all of the development for games like that in-house which makes optimizing it much easier.

* Only needs the game to work on one system with one OS.

Also TOTK is basically BOTW with the largest DLC ever made. So on day 1 of TOTK development, they already had 50% of the game completed.

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