How can a videogame be in development for 5+ years, but have up to date graphics when it releases?

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How can a videogame be in development for 5+ years, but have up to date graphics when it releases?

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Anonymous 0 Comments

You don’t need to make the graphics first. In fact, they tend to be made or improved near the end of development. If your code says “load file xyz containing the player model”, you can change that file as much as you want until the very end

Anonymous 0 Comments

You don’t need to make the graphics first. In fact, they tend to be made or improved near the end of development. If your code says “load file xyz containing the player model”, you can change that file as much as you want until the very end

Anonymous 0 Comments

You don’t need to make the graphics first. In fact, they tend to be made or improved near the end of development. If your code says “load file xyz containing the player model”, you can change that file as much as you want until the very end

Anonymous 0 Comments

The core of graphics techniques haven’t changed that much in the last 9 years, and the engine/graphics programming teams are constantly refining and updating the rendering code during development.

The way artists create assets for the current techniques have barely changed at all in this time. In the development of a game, finalizing the art is one the later things to happen, early on in development most of a game will look like basic blocky gray environments with maybe a first draft of the player character assets.

Anonymous 0 Comments

The core of graphics techniques haven’t changed that much in the last 9 years, and the engine/graphics programming teams are constantly refining and updating the rendering code during development.

The way artists create assets for the current techniques have barely changed at all in this time. In the development of a game, finalizing the art is one the later things to happen, early on in development most of a game will look like basic blocky gray environments with maybe a first draft of the player character assets.

Anonymous 0 Comments

The core of graphics techniques haven’t changed that much in the last 9 years, and the engine/graphics programming teams are constantly refining and updating the rendering code during development.

The way artists create assets for the current techniques have barely changed at all in this time. In the development of a game, finalizing the art is one the later things to happen, early on in development most of a game will look like basic blocky gray environments with maybe a first draft of the player character assets.

Anonymous 0 Comments

“up to date” graphics just means in line with other newly released games.

All those games have probably been in development for 3-5 years, so they all have a similar progression.

Anonymous 0 Comments

“up to date” graphics just means in line with other newly released games.

All those games have probably been in development for 3-5 years, so they all have a similar progression.

Anonymous 0 Comments

“up to date” graphics just means in line with other newly released games.

All those games have probably been in development for 3-5 years, so they all have a similar progression.

Anonymous 0 Comments

Keep in mind that the other games with “up to date graphics” *also* have been in development for years.
In a way, “up to date graphics” are already years old when released, and the games that start development today have 2028 graphics.

When starting development of a new game, you don’t look at current graphics, you think about what computers will be able to run in 5 years and build your game for that.

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