The core of graphics techniques haven’t changed that much in the last 9 years, and the engine/graphics programming teams are constantly refining and updating the rendering code during development.
The way artists create assets for the current techniques have barely changed at all in this time. In the development of a game, finalizing the art is one the later things to happen, early on in development most of a game will look like basic blocky gray environments with maybe a first draft of the player character assets.
The core of graphics techniques haven’t changed that much in the last 9 years, and the engine/graphics programming teams are constantly refining and updating the rendering code during development.
The way artists create assets for the current techniques have barely changed at all in this time. In the development of a game, finalizing the art is one the later things to happen, early on in development most of a game will look like basic blocky gray environments with maybe a first draft of the player character assets.
The core of graphics techniques haven’t changed that much in the last 9 years, and the engine/graphics programming teams are constantly refining and updating the rendering code during development.
The way artists create assets for the current techniques have barely changed at all in this time. In the development of a game, finalizing the art is one the later things to happen, early on in development most of a game will look like basic blocky gray environments with maybe a first draft of the player character assets.
Keep in mind that the other games with “up to date graphics” *also* have been in development for years.
In a way, “up to date graphics” are already years old when released, and the games that start development today have 2028 graphics.
When starting development of a new game, you don’t look at current graphics, you think about what computers will be able to run in 5 years and build your game for that.
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