There isn’t really much in terms of graphics that don’t work at all on less powerful graphics cards, so a studio can start working on a game that runs slow on max graphics settings with the expectation that newer graphics cards (or a new console generation) will be able to handle it.
And at the end of development if performance is still too slow they can adjust things like reducing the texture sizes, amount of special effects, how far away models get swapped with low detail versions etc. until it runs ok.
There isn’t really much in terms of graphics that don’t work at all on less powerful graphics cards, so a studio can start working on a game that runs slow on max graphics settings with the expectation that newer graphics cards (or a new console generation) will be able to handle it.
And at the end of development if performance is still too slow they can adjust things like reducing the texture sizes, amount of special effects, how far away models get swapped with low detail versions etc. until it runs ok.
There isn’t really much in terms of graphics that don’t work at all on less powerful graphics cards, so a studio can start working on a game that runs slow on max graphics settings with the expectation that newer graphics cards (or a new console generation) will be able to handle it.
And at the end of development if performance is still too slow they can adjust things like reducing the texture sizes, amount of special effects, how far away models get swapped with low detail versions etc. until it runs ok.
When you build a house from scratch, the last thing you do is paint and decorate it.
So in this analogy, let’s say you take 5+ to build a house. When you’ve built the house, you still need to buy stuff to put in to it, soyou get the latest available stuff. Newest tv, computer, furniture, newest trends in decoration, interior design etc. The house itself doesn’t change, just the contents are more in keeping with current trends and not what was popular when you started to build the house 5 years ago.
Latest Answers