How can a videogame be in development for 5+ years, but have up to date graphics when it releases?

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How can a videogame be in development for 5+ years, but have up to date graphics when it releases?

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51 Answers

Anonymous 0 Comments

Dunno, but after a dozen years or so, Pantheon is dead to me, will never release…

Still love LOTRO, and SWTOR for the scenery and even gameplay.

Anonymous 0 Comments

Visuals are far easier to replace then game logic most of the times. A visual update a year before lunch is doable, but not rewritting major game systems.

Anonymous 0 Comments

Dunno, but after a dozen years or so, Pantheon is dead to me, will never release…

Still love LOTRO, and SWTOR for the scenery and even gameplay.

Anonymous 0 Comments

There isn’t really much in terms of graphics that don’t work at all on less powerful graphics cards, so a studio can start working on a game that runs slow on max graphics settings with the expectation that newer graphics cards (or a new console generation) will be able to handle it.

And at the end of development if performance is still too slow they can adjust things like reducing the texture sizes, amount of special effects, how far away models get swapped with low detail versions etc. until it runs ok.

Anonymous 0 Comments

There isn’t really much in terms of graphics that don’t work at all on less powerful graphics cards, so a studio can start working on a game that runs slow on max graphics settings with the expectation that newer graphics cards (or a new console generation) will be able to handle it.

And at the end of development if performance is still too slow they can adjust things like reducing the texture sizes, amount of special effects, how far away models get swapped with low detail versions etc. until it runs ok.

Anonymous 0 Comments

There isn’t really much in terms of graphics that don’t work at all on less powerful graphics cards, so a studio can start working on a game that runs slow on max graphics settings with the expectation that newer graphics cards (or a new console generation) will be able to handle it.

And at the end of development if performance is still too slow they can adjust things like reducing the texture sizes, amount of special effects, how far away models get swapped with low detail versions etc. until it runs ok.

Anonymous 0 Comments

They can test the game on computer with GPUs similar to what they expect their target group to use in 5 years.

Anonymous 0 Comments

When you build a house from scratch, the last thing you do is paint and decorate it.

So in this analogy, let’s say you take 5+ to build a house. When you’ve built the house, you still need to buy stuff to put in to it, soyou get the latest available stuff. Newest tv, computer, furniture, newest trends in decoration, interior design etc. The house itself doesn’t change, just the contents are more in keeping with current trends and not what was popular when you started to build the house 5 years ago.

Anonymous 0 Comments

They can test the game on computer with GPUs similar to what they expect their target group to use in 5 years.

Anonymous 0 Comments

They can test the game on computer with GPUs similar to what they expect their target group to use in 5 years.