In a game the frames aren’t spaced the same time apart like in video.They are rendered in real time. In fact most of the rendered pixels with high frame rates just gets tossed aside and never displayed. Mostly the benefits have to do with having kindof a buffer so that when a more complex scene shows up and your framerate dips it doesn’t cause noticable jumps in the display.
It also helps because since the frame rendering happens out of sync with the display refresh rate there is some jitter between what time in an animation a frame was renders st and what time it should actually be shown. Having more frames to pick from means that the max jitter is reduced and can potentially result in a smoother animation.
Also some minor benefits with reduced input lag.
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