How can it be that films in 1000 fps are slow-motion but when you play a game and the fps varies from lets say 60-250 it doesn’t get “slower” the closer you get to the 250?

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Because you would then assume that higher fps = slowmotion / slower image

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Anonymous 0 Comments

You record the film at 1000 FPS but replay it at, say, 24 FPS. That makes it slow motion. In games you have to calculate motions and animation delays based on the target FPS. You usually do that calculation in each iteration of the game loop. Otherwise varying FPS would indeed result in varying motion and animation speed.

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