How can speedrunners semi-consistently perform frame-perfect inputs in 1/60 (0.017) seconds when the limit of visual reaction speed is listed as 200 milliseconds (0.2 seconds)?

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How can speedrunners semi-consistently perform frame-perfect inputs in 1/60 (0.017) seconds when the limit of visual reaction speed is listed as 200 milliseconds (0.2 seconds)?

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9 Answers

Anonymous 0 Comments

They can do this because they aren’t reacting, they are memorizing.

They simply practice a course or level etc to such a degree that they know exactly when to press a certain button and then work on increasing the speed and perfecting the pattern.

It is no longer a real time reaction to events on screen at that point, but out putting a pre-planned sequence.

Anonymous 0 Comments

They can do this because they aren’t reacting, they are memorizing.

They simply practice a course or level etc to such a degree that they know exactly when to press a certain button and then work on increasing the speed and perfecting the pattern.

It is no longer a real time reaction to events on screen at that point, but out putting a pre-planned sequence.

Anonymous 0 Comments

They can do this because they aren’t reacting, they are memorizing.

They simply practice a course or level etc to such a degree that they know exactly when to press a certain button and then work on increasing the speed and perfecting the pattern.

It is no longer a real time reaction to events on screen at that point, but out putting a pre-planned sequence.

Anonymous 0 Comments

Performing a memorized action isn’t the same as reacting.

Reaction time is how fast you can *react* to something, *when you don’t know when it’s coming*. But like, look at anyone playing piano or guitar – are they limited to one one note played every 0.2 seconds? No way! That’s only 5 notes per second. Heck, I bet you can click your mouse or tap your phone screen much faster than 5 per second right now!

That proves that “reaction time” is not the same thing as “movement speed limit”. Speedrunners aren’t actually *reacting* to the screen, they’re doing something much more like a piano player playing a fast song *that they already have memorized*. If the game was altered to have one extra obstacle the speedrunner didn’t know about, there’s no way they could react in time. They’d just die.

Anonymous 0 Comments

Performing a memorized action isn’t the same as reacting.

Reaction time is how fast you can *react* to something, *when you don’t know when it’s coming*. But like, look at anyone playing piano or guitar – are they limited to one one note played every 0.2 seconds? No way! That’s only 5 notes per second. Heck, I bet you can click your mouse or tap your phone screen much faster than 5 per second right now!

That proves that “reaction time” is not the same thing as “movement speed limit”. Speedrunners aren’t actually *reacting* to the screen, they’re doing something much more like a piano player playing a fast song *that they already have memorized*. If the game was altered to have one extra obstacle the speedrunner didn’t know about, there’s no way they could react in time. They’d just die.

Anonymous 0 Comments

Performing a memorized action isn’t the same as reacting.

Reaction time is how fast you can *react* to something, *when you don’t know when it’s coming*. But like, look at anyone playing piano or guitar – are they limited to one one note played every 0.2 seconds? No way! That’s only 5 notes per second. Heck, I bet you can click your mouse or tap your phone screen much faster than 5 per second right now!

That proves that “reaction time” is not the same thing as “movement speed limit”. Speedrunners aren’t actually *reacting* to the screen, they’re doing something much more like a piano player playing a fast song *that they already have memorized*. If the game was altered to have one extra obstacle the speedrunner didn’t know about, there’s no way they could react in time. They’d just die.

Anonymous 0 Comments

Ive actually been watching a few Pokémon speed runs where they do frame perfect inputs for rng manipulation.

They use a metronome. It pings at a steady pace and on the 5th ping (or whatever) they make the input.

Some games also allow you to buffer an input. You press and hold the button early and the game won’t process it until the “correct” frame.

There’s also a lot of trial and error & practice. Even the best speedrunner in the world will need many attempts to get it perfect. They just play the game hundreds of time and record them all so that when the perfect run happens they capture it.

Anonymous 0 Comments

Ive actually been watching a few Pokémon speed runs where they do frame perfect inputs for rng manipulation.

They use a metronome. It pings at a steady pace and on the 5th ping (or whatever) they make the input.

Some games also allow you to buffer an input. You press and hold the button early and the game won’t process it until the “correct” frame.

There’s also a lot of trial and error & practice. Even the best speedrunner in the world will need many attempts to get it perfect. They just play the game hundreds of time and record them all so that when the perfect run happens they capture it.

Anonymous 0 Comments

Ive actually been watching a few Pokémon speed runs where they do frame perfect inputs for rng manipulation.

They use a metronome. It pings at a steady pace and on the 5th ping (or whatever) they make the input.

Some games also allow you to buffer an input. You press and hold the button early and the game won’t process it until the “correct” frame.

There’s also a lot of trial and error & practice. Even the best speedrunner in the world will need many attempts to get it perfect. They just play the game hundreds of time and record them all so that when the perfect run happens they capture it.