How can speedrunners semi-consistently perform frame-perfect inputs in 1/60 (0.017) seconds when the limit of visual reaction speed is listed as 200 milliseconds (0.2 seconds)?

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How can speedrunners semi-consistently perform frame-perfect inputs in 1/60 (0.017) seconds when the limit of visual reaction speed is listed as 200 milliseconds (0.2 seconds)?

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Anonymous 0 Comments

Performing a memorized action isn’t the same as reacting.

Reaction time is how fast you can *react* to something, *when you don’t know when it’s coming*. But like, look at anyone playing piano or guitar – are they limited to one one note played every 0.2 seconds? No way! That’s only 5 notes per second. Heck, I bet you can click your mouse or tap your phone screen much faster than 5 per second right now!

That proves that “reaction time” is not the same thing as “movement speed limit”. Speedrunners aren’t actually *reacting* to the screen, they’re doing something much more like a piano player playing a fast song *that they already have memorized*. If the game was altered to have one extra obstacle the speedrunner didn’t know about, there’s no way they could react in time. They’d just die.

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