For instance, half life 2 can be played at 300fps and the whole game runs completely fine.
However other games might have a 30 or 60fps cap and anything higher than that messes things up like physics, animations ECT.
What’s the benefit of a game having things tied to the frame rate as opposed to unlocked and why do some games handle this better than others?
In: 4
When a game is program correctly frames aren’t associated with anything else in the game. In bad games sometimes they can be tied to the speed of your race car lol. Which sounds nice but isn’t when it’s so fast you can’t control it. (This is a real thing for a burnout game I believe) Sometimes it can be beneficial like being associated to how many times a knife actually registers as a hit like in Resident Evil 2 remake.
TL;DR
Sometimes programers link speed of things in game to the frame rate.
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