How did Duck Hunt for the NES know where you were pointing the gun?

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How did Duck Hunt for the NES know where you were pointing the gun?

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Anonymous 0 Comments

the bulk of the question was answered but one of the things that made this possible was old school CRT TVs – they had a refresh rate that spanks modern televisions to this day, allowing the process to happen so quick your eye barely registers it.

that’s why you haven’t seen gun games like this on recent systems – the TVs are slower. check out the sinden light gun to se how we can get around the limitation.

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