In order for your computer to display the enemy on your screen, it must know where the enemy is. The game server will send this data out regularly, since the server is the one handling the data from everyone’s computers. Usually, the game will display the wall in front of the enemy instead of the enemy itself, so all you can see is the wall; you’ll have no idea where the enemy is. But an aimbot or wallhack can read that signal telling your computer where the enemy is and then either let you know where they are (wallhack) or aim your weapon at them (aimbot) before they’re actually visible on screen.
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