How do card game creators keep making such balanced cards?

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For card games like Magic The Gathering, etc., how do the creators make new cards that are balanced (in terms of cost, strength, abilities)? Is there a set formula, or is it a long testing/tweaking process before the card gets released?

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Anonymous 0 Comments

One important way that card designers pump out lots of new cards without constantly breaking the balance of their game is by making a lot of those cards obviously bad. They could be useful in constrained settings like draft and pauper formats, but it’s usually understood by the players that at least 70% of cards released in a given year will have no place in competitive formats, and that’s fine.

For the rest, they move cautiously, do a lot of playtesting, and ban cards that turned out to be too powerful.

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