how do computers/consoles being faster lead to nicer looking graphics?

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I don’t get how making calculations faster can make games look so much better now as compared to say 20 years ago.

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Anonymous 0 Comments

It might help to know that when you’re looking at graphics on a screen, you’re basically looking at the results of what are probably millions or billions of mathematical computations. It’s not just the math used to calculate trajectories, but math is used to do things like figure out where the light from a light source will go. Where light illuminates, reflects, or is absorbed. Everything about shading is part of some calculation.

The main difference between being able to do more calculations in the same time, meaning a faster computer, console, Etc, or only being able to do fewer, is how much of these computations can you complete before you need to draw the next frame. You can only do so many, because the hardware is only so fast. If you can do more, you can get better light, better shading, better textures on surfaces, which are often mathematically created, and higher frame rates.

And there’s really a lot more. But the bottom line is the computer can do more work in the same time, and that work is being used to get more detail into a frame, and more frames into a second.

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