Well the easy thing is to create good grapics that don’t need to run fast.
In the case you can simulate every single particle of light that would hit the screen, using the same physics that you observe in the real world.
The hard thing is to cheat well enough that the audience doesn’t see where you cut corners in that simulation, to enable your pace to run it real time.
And ofc. if there i a better PC game devs, can easily make use of that power to create more realistic graphics.
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