How do major game studios spend half a billion dollars on the development of a single game?

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This might be a dumb question. So I get that there goes a lot of work and time in creating a high quality game and with major game studios like ubisoft and fromsoft the cost can rank up to hundreds of millions of dollars, but even though it takes a lot of work to make a good game, how does it cost 500 million dollars? like where does that money go to? is there one specific part of making a game that costs a lot of money for large studios?

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Anonymous 0 Comments

Programmers and artists

Those two positions alone cost a fortune, now you still gotta do marketing and publishing if you’re doing that yourself.

Music and sound effects team get a cut which won’t be small.

Quality assurance like testers and such also need paid.

Now is your game going on a physical format? Gotta pay for that to be done and distributed.

There’s also more higher ups that get their share for being lead design and game director which is a huge cut also.

The rest goes to standard office expenses: janitors, secretaries, bills, rent, etc all the people and things that may not be hands on development but the business wouldn’t be able to run without.

When you take all that and put it on the scale of companies the size of rockstar, EA, ubisoft and the like, games costing millions to make makes sense

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