How do major game studios spend half a billion dollars on the development of a single game?

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This might be a dumb question. So I get that there goes a lot of work and time in creating a high quality game and with major game studios like ubisoft and fromsoft the cost can rank up to hundreds of millions of dollars, but even though it takes a lot of work to make a good game, how does it cost 500 million dollars? like where does that money go to? is there one specific part of making a game that costs a lot of money for large studios?

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Anonymous 0 Comments

Definitely varies by game and stupid but basic things like paying the employees (obviously) potentially multiple studios with hundreds of people. That adds up daily. If music is a big part of the game, things like a live orchestra for the score certainly isn’t cheap. Certification for each console release cost money. Some games can easily take 5+ years to make. If you “reboot” in development all the previous time can be considered extra money spent. New hardware for the dev pcs is expensive and console dev kits these days can be thousands. Localization/translation teams, separate alpha beta testers have to be paid. Marketing/advertising, voice actors, all type of things. Other people I’m sure will certainly go into more detail but it comes down to time and all the different groups and studios add up.

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