how do MMOs accommodate so many concurrent players?

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I’m pretty sure MMOs such as World of Warcraft at their core are big databases. How are these databases able to connect to and manage data from hundreds of thousands of concurrent players in a way that feels seamless?

In: Technology

9 Answers

Anonymous 0 Comments

Each area is like a standalone game, you only interact with the players in that area.

For chat, it’s like Xbox, PSN, Steam where it’s an entirely separate service that runs alongside the game.

It’s an appearance of having all players in the same world but in reality players are playing in small groups.

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