how do MMOs accommodate so many concurrent players?

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I’m pretty sure MMOs such as World of Warcraft at their core are big databases. How are these databases able to connect to and manage data from hundreds of thousands of concurrent players in a way that feels seamless?

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9 Answers

Anonymous 0 Comments

The truth is they aren’t one big database, it’s many many different smaller databases/servers. MMOs run on servers where you are only interacting with a most a few hundred players at a time, not hundreds of thousands. This means each server only needs to work with those few hundred players, not every single player.

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