How do motor cross riders know how fast to hit a ramp/jump to land safely on the downramp?

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Like, how do they figure out how to not overshoot or case it? Was just watching a guy hit a heap of jumps in an arena and he got every single landing perfect.

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Anonymous 0 Comments

Intuition. Thousands of jumps and you get a feeling for how much speed is needed when you see the face of the jump. It’s way easier to judge how much speed is needed if you first do a roll or just jump a bit at first. If he has hit those ramps and those distances during training he has jumped on them quite a lot and knows exactly what the correct speed feels like and what actions he has to take to adjust if that intuition tells him that hes not at the right speed.

You can do quite a bit in the take-off to adjust how far you will jump. You can seat-bounce to get more height and distance. For a seatbounce you sit down to compress your rear shock and get a bounce from it decompressing during the take-off.

You can similarly make sure your shock wont rebound before the take-off, often by simply letting go of the throttle, keeping throttle or compressing it while you leave the take-off to jump shorter.

You can also swallow the jump by moving your body similar to BMX-riders or do a “scrub” where you slide over the take-off, to get the kick of the shock in a different angle, and the momentum of the wheels and engine at a different angle, jump earlier and thus get less of a bounce and get in the air before you’ve reached the full length of the jump, making the jump smaller with less bounce from the shock.

Scrubs:

[https://www.youtube.com/watch?v=paHXnkVZkLg&ab_channel=MonsterEnergySupercross](https://www.youtube.com/watch?v=paHXnkVZkLg&ab_channel=MonsterEnergySupercross)

Suspension:

[https://www.youtube.com/watch?v=wMAf61KcUXk&ab_channel=MonsterEnergySupercross](https://www.youtube.com/watch?v=wMAf61KcUXk&ab_channel=MonsterEnergySupercross)

Someone more into physics and math could check this out but there’s alot of forces and stored energy going on with suspension, rider position and the gyroscopic effect of the wheels and engine

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