By breaking the “Rules”?
It’s different, technique wise, in every game as the rules are all different. There is no “cheat code” that works everywhere. In general concepts like making more resources available, like guns that never run out of ammo, or unlimited “lives” are common cheats. Other techniques utilize programs, with reaction time faster than humans, in reaction-time specific parts of the gameplay.
It depends on the game and on what you mean by “cheating.”
Some games have glitches that were left unfixed either on purpose or accidentally (item duplication in Animal Crossing Wild World for nintendo DS is an example of this.)
Some games have ways to alter gameplay built into them, by entering a code (the famous konami code, Drawn To Life’s infinite health code) or by fulfilling various criteria (God Mode in uhhhhh at least one Spyro game?)
There’s also third-party modifications, both code-based (the mods that pop up every few months in a new minecraft speedrunning scandle, which do not even count as cheating in many situations) and hardware-based (the Action Replay peripheral for the nintendo ds, which has a WIDE variety of functions.)
If you’re asking about the specific mechanics of cheating, I think we need to get into the mechanics of how video games work first, which would mean we’ll be here a while.
Theres quite a few ways!
Im assuming you mean Online games, but generally you have two big differing types of cheats
Hacks and Scripts.
Hacks are injecting code into a game pretty much, you are kinda like playing a modded version of the game, or an update ahead of everyone else where you have all these extra tools.
Scripts are used in games with good anticheats, think Riot’s games. Scripts instead are like using a bot to preform actions better than you, in a smaller scale you have Macros that will walk you from place to place or afk farm in MMOS, or in larger scales you have scripts that make you very good mechanically at league of legends.
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