It depends on the game and on what you mean by “cheating.”
Some games have glitches that were left unfixed either on purpose or accidentally (item duplication in Animal Crossing Wild World for nintendo DS is an example of this.)
Some games have ways to alter gameplay built into them, by entering a code (the famous konami code, Drawn To Life’s infinite health code) or by fulfilling various criteria (God Mode in uhhhhh at least one Spyro game?)
There’s also third-party modifications, both code-based (the mods that pop up every few months in a new minecraft speedrunning scandle, which do not even count as cheating in many situations) and hardware-based (the Action Replay peripheral for the nintendo ds, which has a WIDE variety of functions.)
If you’re asking about the specific mechanics of cheating, I think we need to get into the mechanics of how video games work first, which would mean we’ll be here a while.
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