Game design is not an obscure and unreadable mess, programmers and developers now exactly where everything is…. Not by heart but it is easy to lookup with the development tools they use
No matter how large or complex a game “seems” at the core those are just variables, your look, your inventory, location, the status of the world, quest log etc etc etc…. Variables that can be saved and loaded rather easily.
Granted the whole development process needs to be augmented with the notion that there is going to be a save system in a game, but that is decided at the planning phase before a characther is written in the program code
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