I once made [an RTS](https://store.steampowered.com/app/888040/Metal_Fatigue/) in which I just wrote all of the program’s memory to a file. You could be mid-mission, with hundreds of units on the field and missiles in flight. It worked so well that when it loaded a saved game it thought it was saving it. I had to exempt a single value so the game could tell the difference.
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