How do people design the save game feature in large/complex games?

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The save game feature seems simple but it’s mind-blowing how it can return the exact state of a game with all elements/events organised in the correct order. Can anyone explain how it works?

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Anonymous 0 Comments

I actually started my own small indie game studio and we had to figure out saving. You would be surprised about how little data gets saved in a game. Take a role playing game. You need to save the level, the stats, where you are, and what quests you finished, and what items you have collected

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