How do people design the save game feature in large/complex games?

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The save game feature seems simple but it’s mind-blowing how it can return the exact state of a game with all elements/events organised in the correct order. Can anyone explain how it works?

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Anonymous 0 Comments

In the simplest term, it’s a bookmark. A small slip of paper is less complex than the entire book with a lot of drama, politics, romance etc. Although, some games can screw up the save file because they usually scribble a lot of rubbish on that bookmark.

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